Monday, March 26, 2007

Next Games Day Announced!






















The next meeting of the Norfolk County Wargaming Club will take place at the Scout Hut in Port Dover from 10-4 on Sunday, April 29th. As always, we will be hosting open tables for gaming, and all are welcome.

In addition to our regular activities, we will also be signing up players for the Warhammer Fantasy Campaign. There is no additional cost for those who want to play, and we hope that many of you will take the opportunity to enjoy what we hope will be a really cool campaign. At the beginning of games day, we will be sorting out territories for each army, so please come prepared with something to write with AND keep a record. In order to play in the campaign, you will need:

*At least 1000 pts. of a playable army (no Lord choices).
*One named character to act as part of the story.
*A roster sheet for the army that you're playing (e-mail if you need assistance)

Now, for the 40k players, we will be creating a Ladder to keep track of your matches that will begin next games day. To qualify your match for the Ladder, you must submit the following information at the end of your game: the players, the points, the armies, the scenario, and the outcome. Each Ladder season will last a period of six months, and only games fought at the club will be eligible. The winners of the Ladder will receive a prize at the end of the season. Awards will go to the overall champion, the two runners up, and the coveted "Young Blood" (nominated by the judges).

To qualify for the ladder, you must:

*Have a 'legal' 40k army (proper FOC*)
*Play at least five games during the season.
*Play at least one game of 2000 pts. or more.
*Note: Special Characters may not be used in the Ladder Season.

If you're playing in the Fantasy Campaign, be sure to watch the website regularly for a special news post that will tell you about what is happening in the campaign world; it is intended as part of the storytelling aspect of the game. See you next games day!

Lord Marshall Ivey


Monday, March 19, 2007

A BIg Thanks, and Welcome

Games Day Invasion


























To everyone who showed up yesterday for the Games Day at the Scout Hut in Dover, thank you. There were quite a number of new and novice players yesterday, and I am pleased to say that they did very well. It's great to see your enthusiasm and enjoyment of the game. I will be sending out an e-mail to all on our new mailing list detailing our ideas for the club. I would ask everyone who was their yesterday, and everyone who comes to this site to inform their friends to come out and support Norfolk Wargaming.

Armies in Attendance Yesterday:

Lord Marshall Ivey -- Fantasy Orcs, 40k Orcs and Chaos Space Marines
Lord Marshall Wilkinson -- Fantasy Vampire Counts, 40k Daemon Hunters
Grand Arbiter Houze -- 40k Chaos Space Marines and Imperial Guard
Sergeant William Boose -- Fantasy Lizard Men
Sergeant Chris Egan -- 40k Chaos Space Marines, Fantasy Skaven
Sergeant Mike Egan -- 40k Chaos Space Marines, Fantasy Empire
Sergeant Cody Ricketts -- Fantasy Chaos, 40k Chaos Space Marines

Thursday, March 8, 2007

Game on in March!


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FRONT AND CENTER!!!!


N.C.W.C. -- The Norfolk County Wargaming Club

NEXT MEETING SUNDAY MARCH 18TH

AT THE SCOUT HUT IN PORT DOVER!

BRING YOUR MINIS AND BATTLE IT OUT!

BATTLING STARTS AT

10:00 AND ENDS AT 4:00.


ADMISSION IS $5.00

NEW PLAYERS ARE ALWAYS WELCOME!

just bring it, oomies!

Sunday, March 4, 2007

February Games Day: Let Loose the Dogs of Waagh!!


Games Day at the Scout Hut an Overwhelming Success














The NCWC vets were showing their suppor
t for their new club with a strong showing at Norfolk Wargaming's open house event on February 18th at the Scout Hut in Port Dover, Ontario. The boys came out with guns blazing, swords flashing, and dice in hand in order to dish out some gaming doom and have some fun. There were quite a few players, with both Fantasy and 40k armies; all of the players at the event were veterans of the game. It was open gaming for most of the day, and players were able to get in at least a couple of games before the time ran out.













Compli
ments go out to the generous players who lent their extra armies out to further the quality of play, and NCWC would like to point out that almost all of the players who came to the event were able to get in a game. The Norfolk County Wargaming Club plays such games as Warhammer 40k, Warhammer Fantasy, Lord of the Rings, and Necromunda. Our staff are always on hand during the event as arbiters of play and games masters. We also intend to run tournaments and special painting clinic days, including terrain building.















Special thanks goes out to all the volunteers at the event, including Miss D, our wonderful
photographer; we could not have pulled this off without your help. NCWC would also like to thank the Port Dover Kinsmen Club for the use of their hall...otherwise we'd be playing in the snow.

And, Yes Matt; X does mark the spot.

Until next time...Game on!

Lord Marshall Ivey, Arbiter


Saturday, March 3, 2007

Battle Report: Orcs vs. Chaos

2/03/2007

Chaos and Orks Battle it Out (Fantasy)

Battle Report

Battle Type: Warhammer Fantasy
Mission Type: Recon
Points: 1,000
Forces Involved: Orcs (Attacker)
Chaos (Defender)
Preview/Setup:
A Campaign game… Orcs are trying to expand their kingdom borders. The forces of Chaos have risen to prevent them.

Turn 1

Chaos:

Units advanced. Orcs dispelled Red fire Tzeench spell.

Orc:
Some Orc warriors failed the animosity check. Orcs and Night Goblins advanced. The Orc stone thrower killed a single Chaos Warrior.

Turn 2

Chaos:
Units moved into position to strike. The Orcs dispelled the Tzeench Red Fire spell again; however the Aspiring Champion of Slanesh had a “book of secrets.” Fried 3 Night Goblins with the Fiery Blast Spell. The Chaos Sorcerer in the unit of Marauders also killed 3 Night Goblins with the “Dark hand of Death” spell. All damaged units passed the LD tests.

Orc:
An Orc chariot charges the Chaos Warriors. The Tzeench Aspiring Champion chooses to flee to draw the Orc chariot in for a counter attack. Chaos Warriors escape. The rest of the green hoard advanced. The Orc stone thrower targeted the Marauders this turn…killing 2.

Turn 3

Chaos:
The Tzeench warriors recovered and the Chariot of Slanesh charged the Orc boar chariot. The Orc chariot attempted to flee however did not escape and was destroyed, however this brought the Slanesh chariot into range of the Night Goblin Fanatics. 6 fanatics from 2 units of night goblins flew toward the Slanesh chariot. 1 hit causing a wound to the chariot. The Chaos sorcerer’s magic failed this turn.

Orc:
Some of the fanatics fly through the Slanesh chariot again…this time they hit the Aspiring Champion and kill him. Other fanatics wasted 4 Orc “Big-Un’s,” and 2 Night Goblins. The other Night Goblin unit failed the animosity check and advanced through the path of the fanatic but was miraculously un-injured. The Night Goblins charged the Slanesh chariot. The chariot killed 2 goblins and was not damaged however it lost the combat resolution. It passed the LD test however. The Orc stone-thrower fired at, and hit the Chaos Warriors killing 7 of the 12 including the Tzeench Aspiring Champion. They passed the LD test.

Turn 4

Chaos:
The remaining 4 warriors charged into the night goblins. A tremendous failure… they inflicted no casualties. The Chariot killed 1 goblin, and the goblins killed one chaos warrior causing the Chaos side lost by combat resolution again… this time the Chaos Warriors failed the Leadership test and tried to run away… they were run down by the goblins. The chariot escaped however. The Daemonettes of Slanesh charged the Orc warriors but were short by about an inch… the charge failed. The Marauders poised to counter charge if the Daemonettes were charged. The Chaos Sorcerer’s magic failed again.

Orc:
A night goblin flew into the Marauders unit killing several off. The Boar Rider and the Orcs charge the Daemonettes… they tried to run but did not escape and were destroyed by the Orc’s. The 2nd Night Goblin unit charged into the flank of the Marauders. The Marauders stood and fought. The first unit of goblins charged the fleeing chariot forcing it to run off the board.

At this point with no less than 2 regiments of Orcs about to strike the last remnants of the Marauders the Chaos player conceded defeat.

Resolution
The Orcs had all but exterminated the Chaos forces. They captured 2 territories.

Noteworthy Deeds:
The unpredictable Night Goblin Fanatics killed almost as many Orcs as they did Chaos, but managed to cause Chaos a fair amount of grief.

by BigJ

January Posts

1/30/2007

First Club Meeting and Open House!!!

OY YOU!!!!




The Norfolk County Wargaming Club will be having it's first meeting in February on the 18th. There will be demo games of Warhammer 40k and Fantasy, and there will also be tables available for veteran gamers to come and play. We will be selling some merchandise at the event as well. The site for the event will be the Kinsman Scout Hall in Port Dover just off Hwy #6 coming into town. Admission is $1.00, and proceeds go towards supporting the Kinsman and Kinnette Clubs of Canada. Hope to see you there!!

/26/2007

The Campaign of Fulgrim

Our new campaign has begun based on the Fulgrim Vale conflict. So far, the armies include an Orc Warband, an Empire Cult of Ulric, a Dark Elf Warband, and A Chaos Undivided Warband. Below is the campaign map as it stands right now. We played two games yesterday, and we're still interpreting the results for the campaign. Battle reports to come soon...

BATTLE REPORT by NCWC

The Fulgrim Vale Conflict December 27th, 2006

Setting: The battle took place in the lowland valley of the Fulgrim Vale, south of the Middle Mountains and west of the road leading to Wolfenburg.

Forces Involved: Two allied, 3000 pt forces; The Dwarves and High Elves led by Thane Darbin Meadhall, and a force of Beastmen, Orcs, and Dark Elves led by Chieftain Krux Ungor.

Summary:

As the allied force of the Horde struck down from the mountains, plundering their way downward to Wolfenburg, they were caught in their advance by a crafty force of Dwarves and High Elves whose spies had reported the movement of the Horde. The lowlands of the Fulgrim Vale provided the Alliance with a place to halt the forces of evil. The Alliance struck hard at the Horde’s forces with artillery as they advanced across the field, and dealt a serious blow to them before meeting them head on in front of their lines. The battle was at a standstill until several Horde units penetrated the Alliance’s battle line, and overwhelmed the artillery, leaving the line vulnerable to a devastating flanking maneuver. Although the Alliance was able to deal the Horde a great deal of damage, they were defeated, and the Horde continued on towards Wolfenburg.

Moments of Distinction:

Thane Meadhall’s Dwarves – The Slayer contingent, after a round of withering missile fire, drew into combat most of the core forces of the Orcs, killing their boss and driving onward to the Horde’s battle lines. They also engaged several Horde units in the middle of the conflict, joining in the deciding skirmish of the battle. Although both Slayer units were slain outright, they managed to hold the enemy back as long as they could before being slaughtered by the Horde’s Beastman and Dark Elf forces. Born to die, the Slayers proved their worth.

Krux Ungor’s Beastmen – After several rounds, the crafty Chieftain of the Beastmen was able to outflank the solid artillery of the Alliance with a surprise assault from a scouting unit of Ungors with the assistance of the Dark Elf Noble Ullanor D’Arrak. The artillery of the Alliance was wiped out, leaving the flank of the force vulnerable to the rampaging Beastmen and Dark Elf units. D’Arrak, in particular, satisfied his appetite for destruction after watching his Corsairs fall to a man under the fire of the Alliance.

Boss Bagrud’s Orcs/ Lord Areus Silvermane’s High Elves – Although the Orcs were sorely savaged by the Dwarves, the Giant employed by the warband, Thuggor, walked boldly out onto the field, past the numerous artillery volleys and friendly fire mishaps, to threaten the Alliance’s lines. The brave forces of the High Elves responded by standing fast against Thuggor with their formidable cavalry. The giant tore through the Elves, destroying the cavalry unit, but giving the Dwarves enough time to ready their artillery and strike Thuggor with a mortal stone shot blow.

Underdog Award: Night Goblins are not usually useful after releasing their Fanatics into the fray, but this time they proved their worth tenfold. After inciting the High Elves to rage from a vicious Fanatic attack, the Goblins were charged and put to the test by the Elves. Goobda Dingle, Night Goblin Champion, challenged the mighty Mage of the Elves, Erran Larrentri, to personal combat. The combat was a draw, and allowed the Goblins to properly fight back against the Elves. The Elves lost the combat, fleeing back towards the Alliance lines, pursued by the lude and jeering Goblins.




Surviving Forces: The Horde

Chieftain Krux Ungor’s Beastmen – Two Core Units, a Shaman, and a Champion.

Matron Ullanor’s Dark Elves – Two Core Units, Two Sorceress’, and a Noble.

Boss Bagrud’s Orcs – Two Core Units, a Shaman, and Artillery.

‘ERE WE GO, ‘ERE WE GO, ‘ERE WE GO!!